Evan Yang / 杨镳

I like imagining.
I prefer making it real.

AIGC creator and vibe coder exploring AI films, character design and small digital tools. I connect visual ideas with practical ComfyUI workflows, then build interfaces that make them usable.

A ring-shaped megastructure above a desert and a figure at its base
A frame from Megastructure. One figure measures a world.
04 / tools Local workflow / control first
  • ComfyUIFlow
  • MiniMax H3Video
  • Qwen ImageImage
  • Vibe codingCode

Beyond the frame,
there is a lot of work.

I break “cinematic” down into staging, force, camera and continuity. Frame by frame, until the story holds.

The weight of an action

From the push off the ground to the recoil after contact. Every collision should change stance or position, so the next move has a reason.

The purpose of the shot

A wide shot gives distance, a close shot keeps detail. The audience needs to see where the force comes from and where it goes.

Continuity of the image

Facing, gear, light and environment all have to connect. Where the last shot lands is where the next one begins.

The origin of the effect

Splashes, dust and light follow the action. Let the environment keep a trace, and the force leave a visible result.

From idea to shot.

A local workflow, so every step stays controllable

ComfyUI

Generation & workflow

Chaining prompts, reference images, generation and frame review — keeping a process you can refine again.

MiniMax H3

Motion & video

Combining keyframes and motion references to explore continuous performance and shot continuity.

Qwen Image

Image & visuals

Studying consistency of character, gear and scene, so an idea holds up in a still frame first.

Vibe coding

Websites & small tools

Turning ideas into interfaces you can open, use and keep improving.

No final cut here, only the next better attempt.

Watch the frames.
Feel the story.